The biggest talking point for longtime fans will be the removal of the typical four specialist classes that made the series what it is: Assault, Support, Recon and Engineer. Those who want a more bird's eye take on a war compared to Call of Duty will love what's presented here. That said, some post-launch tuning might be necessary with how overpowered a good player in a vehicle can feel at times.Īs a whole, what 2042 brings to the table in this area is both expected but welcome. It's unparalleled in gaming, though it continues to be a game of chess as other vehicles and any players with anti-air equipment can counteract it quickly. It's a thrill to practice and eventually master an attack helicopter and go on a massive spree in a 128-person lobby.
all feel great in a difficult-to-learn-rewarding-to-master sense. It wouldn't be Battlefield without an array of vehicles to choose from. Movement abilities from specialists feel like a natural progression to the gameplay. Player movement is smooth and the new use of things like grapples to navigate the maps is helpful. Fighting from elevated range with a scoped rifle, only to swap the scope for a holo sight while working down toward a mess of buildings and close combat is a real *chef's kiss* moment of evolution for the series. Clicking and sliding new attachments onto a weapon on the fly is a no-brainer for the series. There's a very real PUBG (PlayerUnknown's Battlegrounds) feel to the attachment system, which is brilliant. Whether it's a glitch, connection issues or something else is hard to say, but players are often left feeling like opponents take a long time to kill, while the player seems to die instantly. Unfortunately, that is easy to overlook because time-to-kill seems almost random. Weapons are realistic in the sense a player won't be getting long kills with close-quarters weapons and sniping long distances has bullet drop to consider. The arsenal at a player's fingertips offers great feedback and punch with realistic recoil patterns to master. That puts a (likely temporary due to patches) damper on the expected superb gunplay. Directional audio is nearly impossible to rely upon, with teammates' footsteps too loud, far-off gunshots sounding very close and the actual direction of those hard to discern, even with headphones. If there's a big negative at launch, it's the sound design.
BATTLEFIELD V PATCH
They generally work well as, say, attackers progress across a massive patch of land in a mode like breakthrough. And in a testament to some solid map design, clusters of buildings are smartly positioned to let players maximize new abilities like grapple hooks and wingsuits. But gameplay as ambitious as this needs to walk a fine balance, and some maps are too big with so little in the way of cover, making it feel like a battle royale as opposed to what it really is.īut it's clear 2042 attempts to mitigate this issue some with the arrival of a tablet feature that lets players summon vehicles on the fly, which makes things flow a little better. As usual for the series, so does the destruction of environments once vehicles start blowing holes in walls.Īt times, though, the size of some maps is a negative, as wild as that might sound for a game that can lobby 128 players together.
Sheets of rain, sandstorms and actual natural disasters like tornadoes change the complexion of a battle at a moment's notice.
There are a lot of modern settings, but also more nature-minded romps through lush foliage and even a trip to a vast desert.Īs a whole, visuals are stunning in most respects, with weather effects particularly good. When taking into account some of the classic maps added to the Portal section of the game, 2042 runs the gamut of beautiful locales. Battlefield 2042 is a treat from an immersion standpoint, mostly thanks to jaw-dropping draw distances across a variety of locations that serve as hubs for all-out war.