![fseconomy x plane 11 fseconomy x plane 11](http://www.fseconomy.net:81/img/pilotactivitymap.png)
The lease right to the lot is filled on a first-come-first-serve basis and requires the player to haul in Building Materials and FBO Supplies, and then construct the FBO building. Suggesting New Aircraft Types.These services include.
![fseconomy x plane 11 fseconomy x plane 11](https://i.imgur.com/rSx2EPr.jpg)
Aircraft Leasing.Īircraft Sale and Transfer. FSEconomy is no exception.FSEconomy Operations Guide. Most websites have a user agreement or EULA of some sort. If you see outdated, unclear, or incorrect material in the FSE User Manual, please point it out hopefully with the solution to go with it! If you see someone asking for support, and you know the answer, jump in and provide a solution. Note: We usually ask that volunteers have 6 months of membership and hours of flight time under their belts before volunteering to ensure an adequate background and understanding of FSEconomy. If you have the skills and time to devote to any of the above listed staff positions, please send a PM to the lead Board Member overseeing that position. We may even offer virtual money within the game world for projects that you work on. We are always looking for volunteers with the skills to improve FSEconomy.
#FSECONOMY X PLANE 11 SOFTWARE#
Publish news about FSE Software updates on websites catering to the simulator community. The current list of Aircraft Advisors is. X-Plane 11 - FSEconomy with PilotEdge Online ATC & Carenado Beechcraft A36 BonanzaĪircraft Advisors. Monitor user-submitted "paints" and map to appropriate models. Manage a sub-committee of volunteer members to assist in the duties as needed. Provide "help desk"-type support via the forums or support email. Provides input on change discussion, but is not a voting member unless needed for a tie-breaker.
Mtv canal 12īelow are the current Board positions and functions, the sitting Board members, and a list of any volunteer Staff member assisting with those functions.
#FSECONOMY X PLANE 11 FREE#
There is no compensation for their work, and they do this in their free time. These individuals set and enforce the rules of FSE, determine development initiatives, and manage various aspects of the day-to-day operation and game play of the FSEconomy Game World. The goal is to make more income than associated operating expenses. There are many expenses associated with every flight - rental charges, fuel costs, etc. Players must be aware of their aircraft's capabilities and fuel levels so that they can carry the cargo selected, or to not become stranded at an airport without fuel. Players can own their own aircraft, or rent them from other players or from "the system". The basic concept of FSEconomy is that players use aircraft to move virtual passengers or cargo. Some members choose to use FSEconomy completely on their own others choose to work with a few other players and still others choose to join one or more communities of made up of dozens of other players. It is an open-ended platform, allowing each member to tailor their experience to their individual liking. There is no schedule there are no "levels" there are no requirements to start from the bottom and work your way up. Other players see changes in these items within the "game world".įSEconomy is not a Virtual Airline. It is "persistent" because the aspects of the game - aircraft location and fuel levels, etc. FSEconomy is a multi-player "persistent world" add-on for flight simulators, with an economical focus.